Play your hand. Run the city.

Thirty-five floors between the corner and the penthouse.

Every hustler, MC and suit in the building thinks the city is theirs. You've got one deck and a better read.

iPhone · Pay once · No ads, no tracking, plays offline

Cyphr City title screen with character select

Take a floor, siphon their CRED, climb. Five bosses bend the rules of the board itself — until the Architect is the only one left above you.

The core loop

Poker is the weapon.

Cards go down on a shared 5×5 grid. Complete a line and that poker hand becomes damage — dealt by whoever put down the fifth card.

01

One deck, two players

You and your opponent draw from the same shuffled 52 cards. The card you need might already be in their hand.

02

Their hand is face up

Always. There is no hidden information and no luck to hide behind — only whether you read the board better than they did.

03

Fifth card takes the line

Set up a flush and leave it one card short, and you have built it for them. Every placement is an offer.

A completed straight on the 5×5 board scoring 23 damage

A straight down the left column — 23 damage, their problem now.

The run

Thirty-five floors. Five districts.

Start on the corner in The Block. Fight your way up through the studio, the neon strip and the towers of Corp Row. Nobody up there is happy to see you.

The Block district
The Block
The Underground district
The Underground
Neon District
Neon District
Corp Row district
Corp Row
The Penthouse district
The Penthouse

House rules

Bosses rewrite the board

A boss does not just hit harder — they change what is legal. Your first card must touch one of his. The centre reshuffles every round. Pairs do nothing. You adapt or you go back down.

Corner Boy Glitch MC Vinyl Scratch Neon Samurai
Versus screen against Corp CEO showing a house rule
The Architect, final boss of Cyphr City

Floor 35

The Architect

He built the deck you have been playing with. Getting to him is the game; beating him is the point.

Between fights

Spend it, or double it.

CRED taken off the last body buys the gear that keeps you standing on the next floor. Or you can gamble it. People do.

The Bodega shop screen
The Bodega Weapons, armor and tricks that reshape how your hands score.
The Stash screen offering take it or crack it
The Stash Somebody left in a hurry. Take the safe number, or crack it.
Blackjack double or nothing screen
Double or nothing One hand of blackjack against the safe. Blackjack pays more.

Built different

No ads. No accounts. No catch.

You pay once and you own the game. It asks nothing of you after that.

Plays anywhere

Cyphr City makes no network calls at all — not on launch, not ever. The whole game runs in airplane mode, on the subway, at 30,000 feet.

Collects nothing

No accounts, no sign-ups, no analytics, no trackers, no third-party SDKs. Your progress lives on your device and never leaves it.

Built for VoiceOver

A grid of small coloured cards is the hardest possible start for a screen reader, so we built for one anyway. Every cell, card and stat bar speaks.

Accessibility. Damage and turn changes are announced as they happen. Card ownership is marked by shape as well as colour under Differentiate Without Color. Reduce Motion, Reduce Transparency and Dynamic Type are honoured throughout.

The corner is that way.

Thirty-five floors. One deck. Go take a floor.

Download on theApp Store